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Week 6 concept

GPU Cluster Scheduling

Pack expensive accelerators efficiently: gang scheduling, fairness, preemption, topology-aware placement, and the scheduling tradeoffs that decide cluster utilization.

Bridges to Operating Systems — scheduling, resource allocation, and fairness

Builds on: Distributed Training & Parallelism

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GPU Cluster Scheduling

What it is

GPU cluster scheduling is the process of deciding which AI workloads run on which hardware accelerators, and when. Because GPUs are expensive and scarce, the scheduler acts as the traffic controller, managing the queue of jobs to ensure that compute resources are not sitting idle while tasks wait.

Why it matters

In production AI systems, the cost of hardware is a primary constraint. Poor scheduling leads to "fragmentation," where GPUs are available but cannot be used because they are scattered across different servers. Efficient scheduling maximizes throughput and minimizes the time it takes to train a model or serve an inference request, directly impacting the cost and speed of development.

Core Concepts

  • Gang Scheduling: This requires all necessary resources for a job to be allocated simultaneously. If a distributed training job needs eight GPUs to start, the scheduler will not start it with only four; it waits until all eight are available to avoid deadlocks.
  • Topology-Aware Placement: Not all GPU connections are equal. The scheduler prioritizes placing GPUs that share a high-speed interconnect (like NVLink) on the same job to prevent data bottlenecks during synchronization.
  • Preemption and Fairness: To prevent one massive job from hogging the cluster, schedulers use fairness policies to rotate access. Preemption allows the system to pause a low-priority job to make room for a high-priority one.
  • Bin Packing: This is the strategy of filling one server to capacity before moving to the next. This leaves larger contiguous blocks of GPUs open for massive models that cannot be split across many servers.

Common Mistakes

  • Ignoring Interconnects: Placing GPUs on different physical racks without considering the network latency, which can slow down training by orders of magnitude.
  • Over-provisioning: Allocating more GPUs to a job than the model can actually utilize, leading to wasted compute cycles.
  • Neglecting Preemption: Failing to implement a way to kill or pause jobs, resulting in "cluster starvation" where small jobs never get a chance to run.

Track Connection

This concept bridges the gap between Distributed Training (how models are split) and Infrastructure Orchestration (how containers are deployed). It is the operational layer that ensures the theoretical efficiency of a distributed algorithm is realized on physical hardware.

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